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Project Description

The Atlas protocol is intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independent, encoding independent and portable. Atlas-C++ is the standard implementation of the protocol in C++ used by most WorldForge software, and is made available for use in any other system.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2007-11-25 10:38
0.6.1

The codec and negotiation parsers are now more
efficient. A small addition has been made to the
objects' interface for testability.
Tags: Stable, Minor feature enhancements

2006-04-19 20:34
0.6.0

The copyright dates in various source files have been updated and corrected. The RPM spec file has been cleaned up.
Tags: Stable, Code cleanup

2005-11-20 23:36
0.6.0rc2

Hardcoded string variables have been added for names of attributes.
Tags: Stable, Minor feature enhancements

2005-10-20 07:45
0.6.0rc1

An error condition with network connections that
close unexpectedly no longer causes a tight loop
which hangs the application.
Tags: Stable, Major bugfixes

2005-10-17 19:32
0.5.2

A fix has been backported from the development branch which prevents
applications using Atlas-C++ from hanging when flooded with data from a
client.
Tags: Historic 0.5, Major bugfixes

Project Resources