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Project Description

Sear is a 3D client for networked roleplaying games based
on WorldForge protocols and technology. Built using a
custom 3D engine using OpenGL, it features cal3d character
animation, an advanced skydome, Mercator-based terrain,
and support for a variety of model formats.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2007-02-07 08:38
0.6.3

Clothing appearance is now based on clothing
entities. Rendering of static objects has been
speeded up. Weather effects have been improved.
Selection of objects when many are visible at once
has been improved. Media is searched for in
multiple locations, allowing a read-only area and
an update area to be used. Guichan 0.5.0 is now
required, and numerous improvements have been made
to the GUI. A new Sear file format for static 3-D
objects has been added.
Tags: Major feature enhancements

2006-06-28 08:15
0.6.2

Support for tasks has been added to the user
interface. Config options have been added to 3ds
and md3 loaders to automatically resize objects.
The ability to use texture transforms to fix some
3ds rendering problems has been added. Many
improvements made to the GUI. Basic weather
rendering has been added. Sear now requires the
latest Eris 1.3.11 API. Long standing rotation and
positioning bugs have been fixed. Bugs allowing
leaving the world and re-entering without crashing
sear have been fixed. Many other minor bugfixes
and improvements were made.
Tags: Major feature enhancements

2006-02-07 02:37
0.6.1

This release brings many improvements to the GUI components. The character creation dialog now has a list of playable character types, which fixes one of major issues with the previous release. Speech bubbles have been added to improve dialog with other players and NPCs, and there is also a basic help system. Other GUI components allow adjusting key bindings and video modes. Two new console commands have been added: /me for emotes and /eat (added to the inventory dialog) to nourish a character.
Tags: Major feature enhancements

2005-11-30 10:59
0.6.0

A GUI has been implemented for connecting, logging
in, and character selection. The console now has
full history and commandline editing. Entities are
now positioned and oriented correctly. Many
performance improvements were made to the
rendering engine, including use of the VBO OpenGL
extension. Character animations have been updated,
and are handled better. Md3 models are now
supported by using libmodelfile. First person
camera view has been added. Support for new
terrain features has been implemented. Tools have
been implemented, including wielding and using
tools.
Tags: Major feature enhancements

2004-07-23 03:43
0.5.0

Tags: Initial freshmeat announcement

Project Resources