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Project Description

Terrain Generation is a program designed to
produce realistic elevation maps. Various methods
are used to simulate faulting, rain, and gravity
erosion. There is also a 2D cos transform that can
be used. The program currently saves terrain as a
Wavefront's Advanced Visualizer Object file (.obj).

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2008-01-08 15:40
0.3

Relief shading was added to better show the
terrain generated. A minimal smoothing algorithm
that focuses on getting rid of large spikes left
by the rain algorithm was added.
Tags: Major feature enhancements

2007-11-11 08:32
0.2

A visible GUI was added to make it easier to use.
The ability to save generated terrains as a bitmap
(bmp) for use in programs such as Povray was
added.
Tags: Major feature enhancements

2007-11-06 02:49
0.1

Tags: Initial freshmeat announcement

Project Resources