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Project Description

Glulxe is an interpreted implementation of the
Glulx portable Interactive Fiction VM, like the
Z-machine but using the Glk API. Unlike the
Z-machine, it uses 32-bit data and addresses, so
it can handle game files up to four gigabytes
long. Also unlike the Z-machine, it has native
support for Glk I/O, so game files can use any
capability Glk provides. However, like the
Z-machine, you can write games in the Inform
language and compile them to Glulx game files.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2011-11-15 04:49
0.4.7

This release abstracts powf() to an osdepend wrapper, fixes a @ceil bug for some C math libraries, improves the profiling system in several ways, and fixes a bug in glkop.c dispatching related to optional array arguments.
Tags: Bugfixes, Stable

2010-10-06 06:59
0.4.6

Assorted bugfixes.
Tags: Bugfixes

2009-07-21 09:45
0.4.4

Minor bugfixes.
Tags: Bugfixes

2008-04-21 05:17
0.4.3

Tags: Initial freshmeat announcement

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