An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
System Requirements
Operating System: MinGW/MSYS (MS Windows), All 32-bit MS Windows (95/98/NT/2000/XP/Vista/7), OS Portable (Source code to work with many OS platforms), Android, Apple iPhone, MacOSX, Linux, Windows, Windows 7, Windows Vista