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Project Description

pydance is a dancing game written in Python, formerly named pyDDR. The
idea is simple. There's a floor mat with arrows, and the game scrolls
arrows up the screen to the beat while playing a song. When the arrows
reach the top of the screen (not sooner and not later), the player
hits the corresponding arrow on the pad, and given that it's hit on
time with the beat, points are scored. Based on how well the dance is
put together, s/he is graded at the end of the song. Both keyboard and
mat play are supported.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2004-02-03 03:16
0.9.0

"Click only" assist ticks have been added. A new grading screen with better graphics is now used. Player's Best, Worst, Likes, and Dislikes are supported, and can be loaded from .CRS course files. Lifebars are now animated, and changing BPMs are colored. MPEG-1 movies work again. A new, more complete manual is included. A "Safe Preview" mode for MP3s has been added that should reduce the number of crashes.
Tags: Major feature enhancements

2004-01-04 21:07
0.8.3

All user interface screens have been redesigned. Deleting your input mapping (~/.pydance/input.cfg) is recommended. Your best grades on songs are now stored. Hold arrows now have a 1/4 of a second grace period. Several bugs have fixed. A simple 3 panel game mode has been added. Findbpm now uses least squares estimation.
Tags: Major feature enhancements

2003-11-17 12:35
0.8.2

Animated arrow support was added, and most of the themes were updated with new graphics to take advantage of this. CRS (nonstop course) file support was added. Input (keyboard and joystick) remapping is now available, from the options screen. All the crashing bugs introduced in 0.8.1 were fixed, as were some minor graphical glitches.
Tags: Major bugfixes

2003-09-28 10:34
0.8.1

In this version, the scoring, combo counters, judging,
and regular or endless grading are now all selectable.
Brake and Boost work more as intended, and the shrink/
grow on hold arrows has been fixed. "Cycle" arrow fading
has been implemented. Lastly, "secret" arrows are in,
which are arrows that can't be missed (however, you can
score poorly on them).
Tags: Minor feature enhancements

2003-08-22 08:18
0.8.0

5 panel (Pump It Up style), 9 panel, and
parapara modes were added. All modes now support
single player, versus, couple, and double games.
A KSF file parser was added, and a new game type
selector makes it possible to select (for
example) 6 panel double endless mode. A new set
of arrow graphics was contributed. A "tug of
war" lifebar type is now available. 'wide',
'big', 'quick', and 'skippy' modifiers were
added, and steps are auto-generated for a mode
if they are not available. Many bugs were fixed,
notably several crashes in the middle of the
game and in the file parsers.
Tags: Major feature enhancements

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