Download List

Project Description

Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2011-03-01 23:41
1.0-beta

Major stability improvements were made over 1.0-alpha, delivering the full feature set and API of Equalizer 1.0 for stable application development.

2011-01-10 20:08
1.0-alpha

The full feature set and API of Equalizer 1.0 have been completed. The Collage network library was added. Support was added for GPU compression plugins. An administrative API for runtime configuration changes was added.

2010-02-06 01:00
0.9.1

This release adds
subpixel compounds for full-scene anti-aliasing (FSAA) or depth-of-field (DOF) decomposition,
data distribution and data updates using reliable UDP multicast,
and support for writing
applications which do not use OpenGL.
Tags: Developer Version

2009-08-11 18:37
0.9

Automatic cross-segment load-balancing for multi-display installations, Dynamic Frame Resolution (DFR) for constant framerate rendering, and a compression plugin API for runtime-loadable image compression engines.

2008-12-04 00:08
0.6

2D and DB load-balancing, support for
time-multiplex compounds, a statistics overlay,
and ParaComp integration were added.
Tags: Major feature enhancements

Project Resources